Colonel Saeki's Raid
Scenario balance report
Games with no balance used/recorded: 6
Attacker wins (Japanese): 2
Defender wins (Gurkha): 4
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1097 | 1159 | 41% | 2014-01-26 | Lost |
| 1066 | 1197 | 32% | 2014-01-26 | Lost |
| 1066 | 1066 | 50% | 2014-01-22 | Won |
| 1066 | 875 | 75% | 2014-01-11 | Won |
| 1159 | 1197 | 45% | 2014-01-04 | Lost |
| 1073 | 1019 | 58% | 2006-07-01 | Lost |
Attacking (2 wins) average ELOs: 1087.8 vs 1085.5 has a 50.34% of winning (if the scenario was perfectly balanced).