Light 'em Up
Scenario balance report
Games with no balance used/recorded: 41 (12 on the archive and 29 on ROAR)
Attacker wins (American): 23
Defender wins (Japanese): 17
With balance for the defender (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1036 | 1039 | 50% | 2026-03-28 | Won |
| 1040 | 1046 | 49% | 2025-12-18 | Lost |
| 1038 | 1005 | 55% | 2025-12-18 | Won |
| 1106 | 1190 | 38% | 2024-09-08 | Won |
| 1088 | 1088 | 50% | 2024-05-30 | Won |
| 970 | 1122 | 29% | 2022-10-17 | Won |
| 1073 | 1193 | 33% | 2022-09-19 | Won |
| 1039 | 1131 | 37% | 2022-09-18 | Lost |
| 1102 | 893 | 77% | 2022-09-17 | Won |
| 1019 | 980 | 56% | 2022-08-31 | Won |
| 1000 | 983 | 52% | 2022-08-08 | Lost |
| 1164 | 1076 | 62% | 2022-07-18 | Won |
Attacking (9 wins) average ELOs: 1056.3 vs 1062.2 has a 49.15% of winning (if the scenario was perfectly balanced).